//SIZZLET F.O.V.Multiplier cam = Scene.activeObj.cam shot = cam.shot dlg = NewDialog("FOVmultiplier") dlg.StartRadio("florfov", "Multiply focal or FOV?") dlg.Radio("fov", "FOV", 0) dlg.Radio("fl", "Focal Lenghth", 1) dlg.Float("fovmultiplier", "FOV multiplier:", 0, 1, 100) dlg.Float("flmultiplier", "Focal multiplier:", 0, 1, 100) dlg.Int("start", "Start frame", 0, shot.start, 10000) dlg.Int("stop", "Stop frame", 0, shot.stop, 10000) dlg.Show() fovmultiplier = dlg.fovmultiplier flmultiplier = dlg.flmultiplier start = dlg.start stop = dlg.stop for (frame = start; frame <= stop; frame++) if (dlg.fov) currentfov = cam.fov cam.fov = currentfov*fovmultiplier end if (dlg.fl) currentfl = cam.fl cam.fl = currentfl*flmultiplier end end