A videotorial demonstrating the power and flexibility of finalRender Stage-1 R2's fastSkin shader. The techniques demonstrated here can be very easily applied to any other renderer or shader, since all is explained in a sense of „why“ not „how“.
score: 3/5
As a follow up to my training DVD series „Portrait of a girl“ I created a videotutorial on how to rig this character in the most simplistic way so that everyone can pose their characters and add some simple facial expressions. You'll learn where to place bones in the neck and head area as well as adding a jaw and, for the more advanced beginners, I added a couple of eyelid controls as well as some skin morphing and wrapping. This is part 2 of 2 in total.
score: 3/5
As a follow up to my training DVD series „Portrait of a girl“ I created a videotutorial on how to rig this character in the most simplistic way so that everyone can pose their characters and add some simple facial expressions. You'll learn where to place bones in the neck and head area as well as adding a jaw and, for the more advanced beginners, I added a couple of eyelid controls as well as some skin morphing and wrapping. This is part 1 of 2 in total.
score: 2/5
The most versatile and universal light type, fR RectLight, got updated with numerous new features as well as functionality which is the topic of this chapter.
score: 2/5
An update was also given to the materials in finalRender Stage-1 R2. This chapter will introduce and describe the newly added shaders and materials to the toolset.
score: 2/5
AQMC stands for Adaptive Quasi Monte-Carlo, which is a brand new GI engine introduced in finalRender Stage-1 R2. It was specifically designed to tackle the most complex character or camera animated shots in regards to GI to produce flicker free, clean, fast and reliable lighting solution over time.
score: 3/5
Render Elements are a very important part when it comes to complex shot compositing as they allow you to break-apart the entire image into individual Elements which can be then individually manipulated and composed in a compositing package, such as Fusion or After Effects, for greater flexibility and control.
score: 2/5
The Raytracer Tab offers control over the entire raytracing engine in finalRender Stage-1 R2.
score: 2/5
The whole renderer options got reorganized into individual, logical, categories, called Tabs. This chapter describes the first in the line, finalRender Tab.
score: 2/5
This chapter is dedicated to the new user interface introduced in finalRender Stage-1 R2.
score: 2/5