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Creating Realistic Skin

video

A videotorial demonstrating the power and flexibility of finalRender Stage-1 R2's fastSkin shader. The techniques demonstrated here can be very easily applied to any other renderer or shader, since all is explained in a sense of „why“ not „how“.

  • author: loocas
  • duraiton: 35m 20s
  • software: 3ds Max, finalRender R2
play

score: 3/5

Basic head rigging part 2

video

As a follow up to my training DVD series „Portrait of a girl“ I created a videotutorial on how to rig this character in the most simplistic way so that everyone can pose their characters and add some simple facial expressions. You'll learn where to place bones in the neck and head area as well as adding a jaw and, for the more advanced beginners, I added a couple of eyelid controls as well as some skin morphing and wrapping. This is part 2 of 2 in total.

  • author: loocas
  • duraiton: 29m 10s
  • software: 3ds Max
play

score: 3/5

Basic head rigging part 1

video

As a follow up to my training DVD series „Portrait of a girl“ I created a videotutorial on how to rig this character in the most simplistic way so that everyone can pose their characters and add some simple facial expressions. You'll learn where to place bones in the neck and head area as well as adding a jaw and, for the more advanced beginners, I added a couple of eyelid controls as well as some skin morphing and wrapping. This is part 1 of 2 in total.

  • author: loocas
  • duraiton: 29m 25s
  • software: 3ds Max
play

score: 2/5

finalRender Stage-1 R2 RectLight

video

The most versatile and universal light type, fR RectLight, got updated with numerous new features as well as functionality which is the topic of this chapter.

  • author: loocas
  • duraiton: 12m 44s
  • software: 3ds Max, finalRender R2
play

score: 2/5

finalRender Stage-1 R2 Materials

video

An update was also given to the materials in finalRender Stage-1 R2. This chapter will introduce and describe the newly added shaders and materials to the toolset.

  • author: loocas
  • duraiton: 37m 20s
  • software: 3ds Max, finalRender R2
play

score: 2/5

finalRender Stage-1 R2 AQMC

video

AQMC stands for Adaptive Quasi Monte-Carlo, which is a brand new GI engine introduced in finalRender Stage-1 R2. It was specifically designed to tackle the most complex character or camera animated shots in regards to GI to produce flicker free, clean, fast and reliable lighting solution over time.

  • author: loocas
  • duraiton: 27m 16s
  • software: 3ds Max, finalRender R2
play

score: 3/5

finalRender Stage-1 R2 RE Tab

video

Render Elements are a very important part when it comes to complex shot compositing as they allow you to break-apart the entire image into individual Elements which can be then individually manipulated and composed in a compositing package, such as Fusion or After Effects, for greater flexibility and control.

  • author: loocas
  • duraiton: 4m 51s
  • software: 3ds Max, finalRender R2
play

score: 2/5

finalRender Stage-1 R2 Raytracer

video

The Raytracer Tab offers control over the entire raytracing engine in finalRender Stage-1 R2.

  • author: loocas
  • duraiton: 7m 56s
  • software: 3ds Max, finalRender R2
play

score: 2/5

finalRender Stage-1 R2 fR Tab

video

The whole renderer options got reorganized into individual, logical, categories, called Tabs. This chapter describes the first in the line, finalRender Tab.

  • author: loocas
  • duraiton: 4m 17s
  • software: 3ds Max, finalRender R2
play

score: 2/5

finalRender Stage-1 R2 UI

video

This chapter is dedicated to the new user interface introduced in finalRender Stage-1 R2.

  • author: loocas
  • duraiton: 3m 2s
  • software: 3ds Max, finalRender R2
play

score: 2/5

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