Goran continues in this second video from the ThinkingParticles series with an introduction and theoretical explanation of DataChannels in TP.
score: 2/5
Goran starts the ThinkingParticles series with the spawning basics videotutorial where he shows the basic foundation of setting up your TP systems.
score: 2/5
After the PFTrack matchmoving series, Peter wated to share his tips and trick in a package he personally prefers for all of the matchmoving tasks he does, SynthEyes. You'll see, on a concrete project, how to matchmove a fairly complicated shot.
score: 3/5
Rigging a Rubik's cube turned out to be a fun little challenge. In this tutorial, you'll learn how to tackle such a problem, how to conceptualize the solution and finally, using little scripting, you'll end up with a fully rigged and easily animatable Rubik's cube system.
score: 3/5
After the camera has been solved, Petr takes the generated 3D scene and performs some final adjustments, like setting up the scene scale, cleaning up the tracking points and exporting the 3D scene.
score: 3/5
This lecture was dedicated to the camera solving techniques as that is the final output after the shot has been tracked that will then be exported into various 3D applications.
score: 3/5
Petr goes into more detail in matchmoving techniques and explains and shows his techniques and tips for manual, fine-tuned, tracking for complicated shots.
score: 3/5
The integral part of any 3D matchmoving software is 2D tracking, which is covered in this, third, chapter of the PFTrack series.
score: 3/5
In this second part of the series, Petr will talk about setting up your projects in PFTrack, import/export of sequences, shot management and finally, he'll talk about lens distortion.
score: 2/5
An introduction to matchmoving in a very popular, industry proven, package called PFTrack. Petr will guide you through the user interface, the basics of matchmoving and will continue on showing you the artistry of matchmoving on a simple backyard shot.
score: 3/5