Hristo will go through the numerous options and settings for setting up complex dynamics scenarios in RayFire. Part 1/2
score: 2/5
This chapter will finish the demonstration of various fragmentation techniques with more complex examples. Part 2/2
score: 1/5
In this chapter, Hristo will guide you through the concept of automatic/semi-automatic fragmentation techniques utilizing RayFire's engine. Part 1/2
score: 1/5
An intro to a VFX tool, RayFire, from a VFX artist Hristo Velev opens the series about dynamics and VFX using this fantastic piece of software.
score: 1/5
score: 3/5
The follow-up and at the same time the last lesson from the first series of videotutorials about ThinkingParticles from Goran should finish with the setup of a Breakage and Rebuild system from the previous part. Part 2/2
score: 2/5
It's time to get to the real stuff and develop an actual working Breakage and Rebuild system from the past lesson, where Goran only touched the theory behind his setup. Part 1/2
score: 2/5
Another cool feature of ThinkingParticles is the way it handles geometry breakage and later particle manipulation with the chunks. In this lesson, Goran will explain the theory behind such setups.
score: 2/5
From theory to practice. Goran goes into showing you the practical usage and examples of DataChennels in ThinkingParticles.
score: 2/5