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RoboBall - Animating the little robot

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Tyson Ibele is a very well known and a very talented cg/vfx artist and he has prepared a thoroug videotutorial series describing the entire production of an animated clip of a little robot, RoboBall. In this first chapter, Tyson will go in-depth into his animation workflow and know-how and you'll be able to watch every single mouse move in this thorough videotutorial.

  • author: Tyson Ibele
  • duraiton: 66m 40s
  • software: 3ds Max
play

score: 2/5

RoboBall - Scene setup

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In this chapter, Tyson will show you how to setup, light and generally prepare your scene for the final phase, which is rendering. You'll see Tyson's techniques for lighting up scenes as well as generally managing the project.

  • author: Tyson Ibele
  • duraiton: 18m 23s
  • software: 3ds Max
play

score: 1/5

RoboBall - Rendering layers for later compositing

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In this chapter, Tyson will show you how to setup Render Elements in your scene for greater flexibility later in postproduction.

  • author: Tyson Ibele
  • duraiton: 9m 39s
  • software: 3ds Max
play

score: 2/5

RoboBall - Compositing rendered layers

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Tyson finishes up the whole series by showing you how to composite all the rendered elements (from the previous tutorials) together and add the necessary tweaks and details to create the final animation you can watch on his website

  • author: Tyson Ibele
  • duraiton: 12m 11s
  • software: After Effects
play

score: 2/5

SynthEyes - Introduction to Sizzle part 2

video

Peter is at it again! This time, he'll share his priceless knowledge of yet another cool feature of SynthEyes, its scripting language, Sizzle. Part 2/2

  • author: rtep
  • duraiton: 35m 52s
  • software: SynthEyes
play

score: 2/5

SynthEyes - Introduction to Sizzle part 1

video

Peter is at it again! This time, he'll share his priceless knowledge of yet another cool feature of SynthEyes, its scripting language, Sizzle. Part 1/2

  • author: rtep
  • duraiton: 14m 26s
  • software: SynthEyes
play

score: 2/5

RayFire - PhysX part 4

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The creator of RayFire himself, Mir Vadim, will demonstrate the powerful integration of PhysX acceleration to RayFire on more advanced concepts, in this case, real-time mouse influence integration. Part 4/4

  • author: Mir Vadim
  • duraiton: 6m 27s
  • software: 3ds Max, RayFire
play

score: 2/5

RayFire - PhysX part 3

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The creator of RayFire himself, Mir Vadim, will demonstrate the powerful integration of PhysX acceleration to RayFire on more advanced concepts, in this case various object collisions and material definitions. Part 3/4

  • author: Mir Vadim
  • duraiton: 7m 34s
  • software: 3ds Max, RayFire
play

score: 2/5

RayFire - PhysX part 2

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The creator of RayFire himself, Mir Vadim, will demonstrate the powerful integration of PhysX acceleration to RayFire on more advanced concepts, like Glass shattering. Part 2/4

  • author: Mir Vadim
  • duraiton: 3m 59s
  • software: 3ds Max, RayFire
play

score: 1/5

RayFire - PhysX part 1

video

The creator of RayFire himself, Mir Vadim, will demonstrate the powerful integration of PhysX acceleration to RayFire on some basic examples. Part 1/4

  • author: Mir Vadim
  • duraiton: 10m 20s
  • software: 3ds Max, RayFire
play

score: 2/5

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