HyperGI is a hybrid GI engine developed specifically for animation purposes as it produces flicker-free results.
score: 2/5
Global Illumination has become a standard in computer generated images nowdays. finalRender Stage-1 SP3 provides numerous advanced ways of lighting your scenes, objects, characters or even shots using these advanced methods.
score: 2/5
MTD stands for Micro Triangular Displacement, which is a very cool feature allowing you to render extremely detailed meshes in a fraction of time with very low memory footprint. Extremely useful for fine-displacing meshes sculpted in ZBrush, for example.
score: 2/5
A very important part of finalRender Stage-1 SP3 is its Accelerator Engine, called a MSP Tree. Knowing what you're doing here is to your great advantage as you can fine-tune finalRender's way of handling objects in the scene and allocating them in the memory, thus speeding up the rendering or, on the other hand, saving a lot of RAM.
score: 2/5
A very powerful feature of any advanced rendering engine is the ability to dynamically distribute one rendering frame on numerous computers in the network, thus speeding up rendering of the frame. Very useful for large-scale rendering of any kind.
score: 2/5
This chapter explains in-depth all the settings for correct and fast rendering of Caustics in finalRender Stage-1 SP3.
score: 2/5
This part dives into all the Raytracing settings and parameters of finalRender Stage-1 SP3.
score: 3/5
Let's take a look at the Global Options rollout that allows you to fine-tune and tweak various finalRender settings including AntiAliasing, Output options and presets management among others.
score: 2/5
An introduction chapter to a fantastic rendering engine, finalRender Stage-1 (with SP3), available for 3ds Max, Maya and Cinema 4D.
score: 2/5