finalRender Stage-1 SP3 provides numerous materials at your disposal from pre-defined and simplified fR-Glass, fR-Metal etc… to comprehensive and universal fR-Advanced.
score: 3/5
Tint & Color Mapping provides ways of treating color in space. In practise this means that you can re-map certain color values with increasing distance etc… in finalRender.
score: 3/5
Motion Blur is a must have when it comes to hyper-realistic rendering. finalRender provides several ways of handling rendering of such a complex effect.
score: 2/5
Depth Of Field must not be missing in any advanced raytracer's arsenal and finalRender Stage-1 SP3 is no exception.
score: 2/5
DBP stands for Dynamic Bitmap Pager, which is an engine that allows the user to render extremely big texture maps, including the VFB itself. Very useful for high-scale rendering.
score: 2/5
The Info Stamp allows the user to write statistics about rendering directly into the rendered image.
score: 2/5
AMRS stands for Adaptive Multiple Ray Sampler and is an interesting name of an internal raytracing engine in finalRender. Most of the times (if ever) you won't need to tweak these settings, but, as always, with control comes power, so if you know what you're doing, it can help you speed up the rendering.
score: 2/5
Quasi Monte-Carlo engine provides access to brute-force GI parameters. If you're after a specific, noisy, look of your renders, this is the right engine for you. Besides, it's the most accurate engine, but on the other hand, the slowest, in finalRender Stage-1 SP3.
score: 2/5
finalRender Image GI engine is the most versatile and multi-purpose GI engine in finalRender Stage-1 SP3. Very fast, very reliable and perfect for clean still image renders.
score: 3/5