The most versatile and universal light type, fR RectLight, got updated with numerous new features as well as functionality which is the topic of this chapter.
score: 3/5
An update was also given to the materials in finalRender Stage-1 R2. This chapter will introduce and describe the newly added shaders and materials to the toolset.
score: 3/5
AQMC stands for Adaptive Quasi Monte-Carlo, which is a brand new GI engine introduced in finalRender Stage-1 R2. It was specifically designed to tackle the most complex character or camera animated shots in regards to GI to produce flicker free, clean, fast and reliable lighting solution over time.
score: 3/5
Render Elements are a very important part when it comes to complex shot compositing as they allow you to break-apart the entire image into individual Elements which can be then individually manipulated and composed in a compositing package, such as Fusion or After Effects, for greater flexibility and control.
score: 2/5
The Raytracer Tab offers control over the entire raytracing engine in finalRender Stage-1 R2.
score: 3/5
The whole renderer options got reorganized into individual, logical, categories, called Tabs. This chapter describes the first in the line, finalRender Tab.
score: 3/5
This chapter is dedicated to the new user interface introduced in finalRender Stage-1 R2.
score: 3/5
finalRender Stage-1 R2 is the next generation of the very popular finalRender rendering engine available for various platforms including 3ds Max, Maya and Cinema 4D. This chapter is the introduction to the whole finalRender Stage-1 R2 series.
score: 3/5
finalRender comes with several various light types that extend the standard set of lights in 3ds Max. This chapter is dedicated to comprehensively introduce all of the finalRender specific light types.
score: 2/5