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Tyson Ibele is a very well known and a very talented cg/vfx artist and he has prepared a thoroug videotutorial series describing the entire production of an animated clip of a little robot, RoboBall. In this first chapter, Tyson will go in-depth into his animation workflow and know-how and you'll be able to watch every single mouse move in this thorough videotutorial.
score: 2/5
In this chapter, Tyson will show you how to setup, light and generally prepare your scene for the final phase, which is rendering. You'll see Tyson's techniques for lighting up scenes as well as generally managing the project.
score: 1/5
In this chapter, Tyson will show you how to setup Render Elements in your scene for greater flexibility later in postproduction.
score: 2/5
The follow-up and at the same time the last lesson from the first series of videotutorials about ThinkingParticles from Goran should finish with the setup of a Breakage and Rebuild system from the previous part. Part 2/2
score: 2/5
It's time to get to the real stuff and develop an actual working Breakage and Rebuild system from the past lesson, where Goran only touched the theory behind his setup. Part 1/2
score: 2/5
Another cool feature of ThinkingParticles is the way it handles geometry breakage and later particle manipulation with the chunks. In this lesson, Goran will explain the theory behind such setups.
score: 2/5
From theory to practice. Goran goes into showing you the practical usage and examples of DataChennels in ThinkingParticles.
score: 2/5
Goran continues in this second video from the ThinkingParticles series with an introduction and theoretical explanation of DataChannels in TP.
score: 2/5
Goran starts the ThinkingParticles series with the spawning basics videotutorial where he shows the basic foundation of setting up your TP systems.
score: 2/5
Rigging a Rubik's cube turned out to be a fun little challenge. In this tutorial, you'll learn how to tackle such a problem, how to conceptualize the solution and finally, using little scripting, you'll end up with a fully rigged and easily animatable Rubik's cube system.
score: 3/5
A videotorial demonstrating the power and flexibility of finalRender Stage-1 R2's fastSkin shader. The techniques demonstrated here can be very easily applied to any other renderer or shader, since all is explained in a sense of „why“ not „how“.
score: 3/5
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